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Old Oct 07, 2005, 03:16 PM // 15:16   #1
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Default Crazy Idea - Balancing

Heh, just a crazy idea I had here.

You know how you can make the game balanced in a way thats simple? Easy. Delete the whole idea of a second profession.

Think about it. It could get rid of smiting (even though its not used anymore), energy denial Monks, Fragility spike, IWAY, FoC spike, un-interruptable trappers etc.

I know its crazy, but if everyone only had one profession it would be sooooo much easier to make the game balanced.

What do you think?
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Old Oct 07, 2005, 03:24 PM // 15:24   #2
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Nah.
It would make the whole game much, much boring. I think.
I'll rather prefer ANET's regular updating of the skills etc.

Cheers.
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Old Oct 07, 2005, 03:28 PM // 15:28   #3
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The uniqueness of the game is the second profession. Take that away and you take away a major part of the game and it's intricacies.
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Old Oct 07, 2005, 05:09 PM // 17:09   #4
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Just a few words to the poster out of my own heart.

"Wow, that would suck!"
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Old Oct 07, 2005, 06:02 PM // 18:02   #5
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As if Warriors didn't have it hard enough already... >_>
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Old Oct 07, 2005, 06:11 PM // 18:11   #6
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Mesmers would be godly.
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Old Oct 07, 2005, 06:58 PM // 18:58   #7
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This is supposed to be sarcastic right? It's nothing more than a clever version of the "OMG Just make everyone the same class and only have one skill!!!!" garbage that gets thrown around when people are upset.

One of the most basic concepts of game balance is that variety and balance are inversely proportional. Does this mean all games should eliminate variety in order to achieve a more perfect balance? I think not.

Thread over.
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Old Oct 07, 2005, 08:16 PM // 20:16   #8
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No jeno, the threads not over, and there's no need to flame everyone as you seem to on threads you reply to. stfu

Its a good suggestion como, THE basic concept of the game is individual skill and what better to show this skill than in a balanced game

This would help balance the game

But what the game also needs is variety, and this wouldn't allow this, therefore it may not work, although in the future maybe in the expansion when there is another new profession this could be a decent option to look at... as there would be variety.
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Old Oct 07, 2005, 08:19 PM // 20:19   #9
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Well, it would help balance the game but it would also detract immeasurably from the fun and appeal. So no.
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Old Oct 07, 2005, 08:38 PM // 20:38   #10
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It would destroy balance. Think people. The secondary professions are often your only means to countoer someone's primary. Look at rangers. No hex removal whatsoever now. None. Need the secondary for that. Warriors would never have a chance to beat a ranger ever again, let alone a hydromancer.

Serious need of the Bad Idea stamp on this thread.
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Old Oct 07, 2005, 09:29 PM // 21:29   #11
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Quote:
Originally Posted by Timoz
This would help balance the game
If by balance you mean totally destroy it so that no one plays it anymore and, thus, balance is achieved in the form of a dead game, you're right.

The class combinations exist in order to reinforce and make your primary role (not class, mind you) better. Condition/Hex removal on a War, Energy Management on a Monk, etc.

Individual skill also applies to the intelligence to come up with working builds. Only having one class hinders skill in that sense as well.

In conclusion, this idea is garbage, goes against the spirit of Guild Wars, inhibits player creativity, and a post isn't a flame if it disagrees with your position or tells the frellin' truth.
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Old Oct 08, 2005, 12:47 AM // 00:47   #12
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No it just means that you use each profession fairly than some lame ranger build or IWAY. It is the truth. Think about it. You combine 8 different professions and there you go, will be much easier.

Rangers have Monks to get rid of hexes etc, so no your wrong in that idea as well ^^.

You counter primaries with other primaries so no one person can counter two.

Also I don't understand on how relying on another profession makes the game unbalanced? Thats what the other professions are there for. ^^
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Old Oct 08, 2005, 12:53 AM // 00:53   #13
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Como, no offense, but it's really obvious that you don't know how this game works. You know that energy is a huge part of this game right? And you also know that it takes energy to get rid of conditions, hexes, and enchantments? And that's it much easier to put up conditions, hexes, and enchantments than it is to remove them, making rangers, warriors and elementalists very easy prey? And as such, the meta would be nothing but mesmers, monks, and necros who are the only classes that have primary counters to conditions, hexes, and enchantments?

Last edited by AeroLion; Oct 08, 2005 at 01:02 AM // 01:02..
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Old Oct 08, 2005, 01:21 AM // 01:21   #14
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OMGzors! No more secondary classes!

Wait....OK

Take a deep breath, give Guild Wars to some first grader, and go Matrix Online.
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Old Oct 08, 2005, 10:03 AM // 10:03   #15
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Quote:
Originally Posted by AeroLion
Como, no offense, but it's really obvious that you don't know how this game works. You know that energy is a huge part of this game right? And you also know that it takes energy to get rid of conditions, hexes, and enchantments? And that's it much easier to put up conditions, hexes, and enchantments than it is to remove them, making rangers, warriors and elementalists very easy prey? And as such, the meta would be nothing but mesmers, monks, and necros who are the only classes that have primary counters to conditions, hexes, and enchantments?
Man..there are such nubs on this forum i must say.

Aero, como has made builds which win halls and hold before and work in gvg etc. he knows how it works.

The thing is if you removed second professions they wouldnt just do that and leave it, there would still be balancing left to do. Imo, i hope this doesn't happen as i like the second professions, but i see how it would help balance.

I mean, a ranger carrying a wand and a focus item..hmm
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Old Oct 08, 2005, 10:10 AM // 10:10   #16
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Wow!!! Awsome Idea Man!!!
.........
....-_-**
.....>_>
...
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Old Oct 08, 2005, 10:37 AM // 10:37   #17
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Quote:
Originally Posted by Timoz
Aero, como has made builds which win halls and hold before and work in gvg etc. he knows how it works.
Last I checked, being able to play a game doesn't make you a master at balancing it. Or knowing what is fun.
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Old Oct 08, 2005, 11:03 AM // 11:03   #18
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Quote:
Originally Posted by Align
Last I checked, being able to play a game doesn't make you a master at balancing it. Or knowing what is fun.
Makes me wonder when you did last check :/
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Old Oct 08, 2005, 12:17 PM // 12:17   #19
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Quote:
Originally Posted by Como Fort
Think about it. It could get rid of smiting (even though its not used anymore), energy denial Monks, Fragility spike, IWAY, FoC spike, un-interruptable trappers etc.
Why is all that you named unbalanced?

GW is designed to be balanced with second classes. It would be NOT BALANCED if you strip the second classes.
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Old Oct 08, 2005, 01:59 PM // 13:59   #20
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This definitaly is one of the worst (serious) suggestions on this forum, but what I could see is them limiting elite skills to primary professions only (that is to say, a Warrior cannot use Healing Hands).

I mean, why would an elementalist be an elite axe user >_>
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